Economics Designer Economics designers have a fairly straightforward duty in the realm of technology software design: They design the financial system within games. From the rupees that Link collected in Zelda to the ability to buy land in Second Life, economies have been a pivotal part of many games; it is the responsibility of economics designers to see that these economies are viable, fair, and entertaining for the gamer. In recent years, game economies have become increasingly important, with games like World of Warcraft and other massive multiplayer online role-playing games giving gamers endless options to explore expansive worlds, complete with monetary systems and methods of exchange and commerce. An economics designer sets the values for in-game items and services through tactics such as only releasing a limited amount of goods, or making them available only at a certain time; constantly creating new goods that gamers can aspire to at different levels; creating “wear and tear” on items, so gamers have to replace them; creating secondary markets for in-game goods and services where players can trade among themselves; creating auction houses; preventing possible fraud; and employing other strategies that rely heavily on real-world economic principles.
Madrid, Spain Madrid is the capital of Spain and the largest municipality in Spain. Madrid lies on the River Manzanares in the centre of both the country. As the capital city of Spain, seat of government, and residenceof the Spanish monarch, Madrid is also the political, economic and cultural centre of the country. Due to its economic output, high standard of living, and market size, Madrid is considered the major financial centre of Southern Europe. Madrid has an inland Mediterranean climate. The nightlife in Madrid is one of the city's main attractions with jazz lounges, live music venues and flamenco theatres. Madrid is home to La Liga giants Real Madrid and their rivals Atletico Madrid.