Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Boston, Massachusetts, USA. Boston is the capital of the Commonwealth of Massachusetts in the United States. The city is the economic and cultural anchor of a substantially larger metropolitan area known as Greater Boston. Boston is one of the oldest cities in the United States, founded on the Shawmut Peninsula in 1630 by Puritan settlers from England. Boston is sometimes called a "city of neighborhoods" because of the profusion of diverse subsections; the city government's Office of Neighborhood Services has officially designated 23 neighborhoods.