Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Houston, Texas, United States of America Houston is the most populous city in the US state of Texas and the fourth most populous city in the United States. Houston was founded by land speculators on August 30, 1836. The city is named after former General Sam Houston, who was president of the Republic of Texas and had won Texas' independence from Mexico at the Battle of San Jacinto. Houston's economy has a broad industrial base in energy, manufacturing, aeronautics, and transportation. Leading in health care sectors and building oilfield equipment. Nicknamed the 'Space City', Houston is a global city, with strengths in business, international trade, entertainment, culture, media, fashion, science, sports, technology, education, medicine, and research.
Senior Unity Developer Expired
AustinFair Worlds Senior Management
OpportunityFair Worlds is looking for a full-time Unity Developer to help us create AR/VR experiences. Be a part of a small, collaborative team working at the forefront of immersive... and longer term engagements.Work alongside technical ar...
Posted - 05 Mar 2022