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Technical Artist jobs in Kyoto

Technical Artist

Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.

Kyoto

Kyoto, Japan Kyoto is the capital city of Kyoto Prefecture, located in the Kansai region of Japan. It is most well known in Japanese history for being the former Imperial capital of Japan for more than one thousand years, as well as a major part of the Kyoto-Osaka-Kobe metropolitan area. Kyoto is the home to the headquarters of technology software giant Nintendo. All the greats were created here – Mario, Zelda, Donkey Kong and Metroid to name but a few. Nintendo, a company native to Kyoto, has been doing business in the city for a very long time – since 1889, in fact.


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