Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Melbourne, Victoria, Australia Melbourne is the capital and most populous city of the Australian state of Victoria. Melbourne is in the southeastern part of mainland Australia. The city is home to many of the best-known cultural institutions in the nation, such as the Melbourne Cricket Ground, the National Gallery of Victoria and the World Heritage-listed Royal Exhibition Building. Melbourne has long been regarded as Australia's sporting capital due to the role it has played in the development of Australian sport, the range and quality of its sporting events and venues, and its high rates of spectatorship and participation. Melbourne has a highly diversified economy with particular strengths in finance, manufacturing, research, IT, education, logistics, transportation and tourism. Melbourne houses the headquarters of many of Australia's largest corporations, including five of the ten largest in the country