Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Oslo, Norway Oslo is the capital and most populous city of Norway. Oslo is the economic and governmental centre of Norway. The city is also a hub of Norwegian trade, banking, industry, and shipping. Oslo has a climate that is cold and temperate with warm summers and cold winters. Oslo has a significant amount of rainfall during the year. Oslo is also one of the most expensive cities in the world.