Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Ottowa, Ontario, Canada Ottawa is the capital city of Canada. It stands on the south bank of the Ottawa River in the eastern portion of southern Ontario. Founded in 1826 as Bytown, and incorporated as Ottawa in 1855, the city has evolved into the political centre of Canada. Ottawa has a high standard of living, low unemployment. It is also rated the second cleanest city in Canada, and third cleanest city in the world. Ottowa has actively been supporting the growth of the games industry in the city.