Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Salt Lake City, Utah, United States of America Salt Lake City (often shortened to Salt Lake and abbreviated as SLC) is the capital and the most populous municipality of the US state of Utah. The city is in the northeast corner of the Salt Lake Valley surrounded by the Great Salt Lake to the northwest and the steep Wasatch and Oquirrh mountain ranges on the eastern and southwestern borders, respectively.