Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
Toronto, Ontario, Canada Toronto is the capital city of the province of Ontario and the largest city in Canada by population. Toronto is the anchor of an urban agglomeration, known as the Golden Horseshoe, in Southern Ontario on the northwestern shore of Lake Ontario. A global city, Toronto is a centre of business, finance, arts, and culture, and is recognized as one of the most multicultural and cosmopolitan cities in the world. Toronto is a prominent centre for music, theatre, motion picture production, and television production. The Toronto area has become an impressive hub for technology software development over the last several years and is now the third largest area for software development in Canada.