Texture Artist The texture artist’s main duty is to create photorealistic textures for mapping onto 3-D objects used in many computer application, animations, television, music videos, or commercials—like wrapping a gift box in patterned paper. These textures will often be created from scratch, but may also be created from existing materials. Familiarity with the requisite software is required, as well as familiarity with the process of UV mapping. To create the appropriate finishes, a texture artist may scan photographs and then digitally apply the textures to objects and environments previously created by other members of the effects team, or they may create custom textures that go far beyond what appears in nature. As members of the visual effects team, texture artists must maintain a high level of photorealism in whatever surfaces they choose so as to enhance the 3D environment and fit the requirements of the model pipeline and shading setup.
Santa Monica, California, United States of America Santa Monica is a beachfront city in western Los Angeles County, California, United States. Santa Monica enjoys an average of 310 days of sunshine a year. A number of software development studios are based in Santa Monica, making it a major location for the industry. These include: Activision Blizzard, Treyarch, Cloud Imperium Games and PUBG Corporation. Sony Santa Monica Studio is also based here. Santa Monica features in a tonne of technology software including Grand Theft Auto V, Driver, Grand Theft Auto San Andreas, The Crew and Need for Speed.