Texture Artist The texture artist’s main duty is to create photorealistic textures for mapping onto 3-D objects used in many computer application, animations, television, music videos, or commercials—like wrapping a gift box in patterned paper. These textures will often be created from scratch, but may also be created from existing materials. Familiarity with the requisite software is required, as well as familiarity with the process of UV mapping. To create the appropriate finishes, a texture artist may scan photographs and then digitally apply the textures to objects and environments previously created by other members of the effects team, or they may create custom textures that go far beyond what appears in nature. As members of the visual effects team, texture artists must maintain a high level of photorealism in whatever surfaces they choose so as to enhance the 3D environment and fit the requirements of the model pipeline and shading setup.
Stockholm, Sweden Stockholm is the capital of Sweden and the most populous city in the Nordic countries; 952,058 people live in the municipality. The city stretches across fourteen islands where Lake Mälaren flows into the Baltic Sea. Just outside the city and along the coast is the island chain of the Stockholm archipelago. The area has been settled since the Stone Age, in the 6th millennium BC, and was founded as a city in 1252 by Swedish statesman Birger Jarl. It is also the capital of Stockholm County. Stockholm is the cultural, media, political, and economic centre of Sweden. Stockholm also features a technology software museum called Spelmuseum. One out of 10 people worldwide has played a technology software from Sweden. Sweden’s video-game boom in the last half decade is one of the biggest success stories in the industry, fueled by a talented and creative workforce and the fruits of years of government support for education and technology. The country boasts the second-highest concentration of video-tech companies per capita in the world.