UI Artist The user interface artist is responsible for the design, implementation, and optimization of UI assets for an application. To design and implement user interface assets, the UI artist first works with game designers to understand necessary capabilities of the interface, including navigation, menu options, player modes, and weapon selection. The first step of the design process is to create a series of flowcharts that outline how the player will be able to navigate options through different levels and modes. These outlines may go through a number of revisions before the UI artist arrives at a final plan. Next, the UI artist designs the graphic elements of the interface, including menu animation, colours, fonts, textures, and other variables. They may begin with paper sketches that are reviewed in design meetings, and then deliver several digital mockups for final approval.
Kyoto, Japan Kyoto is the capital city of Kyoto Prefecture, located in the Kansai region of Japan. It is most well known in Japanese history for being the former Imperial capital of Japan for more than one thousand years, as well as a major part of the Kyoto-Osaka-Kobe metropolitan area. Kyoto is the home to the headquarters of technology software giant Nintendo. All the greats were created here – Mario, Zelda, Donkey Kong and Metroid to name but a few. Nintendo, a company native to Kyoto, has been doing business in the city for a very long time – since 1889, in fact.